Nicholas Gamolin, Software Engineer, Product Designer

Previously
Cargolabs
UVA CSC
Glimmr
01

Featured Projects

A curated selection of my work

02

Experiments

Interactive demos exploring graphics, animation, and how we interact with the web

03

My Workflows

Some of my favorite tools and technologies, and what I make with them

A directed graph of the tools behind each kind of project, read left to right through the stages that make it. Choose an output to narrow the graph to its own tools and stages. Currently showing Web Apps, in 4 stages: Design, Front-End, Back-End & Infrastructure, Output.

Web Apps
Design
  • Figma
  • shadcn/ui
  • Claude Code
  • Antigravity IDE
Front-End
  • TypeScript
  • Tailwind CSS
  • React
  • Motion
Back-End & Infrastructure
  • Vercel
  • GitHub
  • Next.js
  • Supabase
Web Experiences
Design
  • Figma
  • Blender
  • Claude Code
  • Antigravity IDE
Front-End
  • TypeScript
  • Tailwind CSS
  • React
  • Motion
  • Three.js
Back-End & Infrastructure
  • Vercel
  • GitHub
  • Next.js
  • Supabase
Games
Asset Creation
  • Procreate
  • Blender
  • PICO-8
Game Design
  • Unity
  • PICO-8
Scripting
  • C#
  • Lua
Motion Graphics
Asset Creation
  • Figma
  • Procreate
  • Blender
Animation / Sequencing
  • Rive
  • DaVinci Resolve
  • Adobe Animate
  • Blender
04

Contact

Open to new projects, ideas, and conversations